![]() ![]() Friend charges the Cannon to "ready to fire"Ħ. Activate Battle Post right in front of both players.Ĥ. Started the 5-3 trick with a friend with charging the gun, basically the host of the game uses the T-eng transfer to pump 2,500 into a fully charged Cannon blast so that your friend can get 30K EXP in about 10 mins. I'd rank it up there with PSO, but would've loved to see some loot in the game. It's easily become one of the best co-op experiences I've played. There have been so many classic moments in story mode with the 2 other guys I'm playing, I can't even count. I'm all for figuring shit out but they could've easily explained it with a simple static screen.īut despite that and a few other odd decisions (like the roulette bullshit), I love the game. Once our group looked it up on Youtube we beat it with no problems. The lack of explanation for that fight was Capcoms fuck up. We had to redo plenty of missions which is fine, but it was because we fucked up. Add that to the fact that your penalty for running out of Battle Gauge is a 30 minute trek through the 2 previous levels. It's just too much you need to figure out for yourself while fighting a 500 foot worm. Giving almost no direction on how to operate the gun, what the meters represent, maintaining the trains damage level, why I should energize bullets and what the hell the diagram is on the left side of the screen is. Yea I thought that boss was pretty awesome in multiplayer but it was honestly a solid example of bad game design (and why I bet a lot of bad reviews popped up). and suddenly I'm getting a weapon unlock *every* time now. I've got ALL the noms and ALL the emotes. It's especially awful now as I'm at the end of unlocking everything. Despite re-using models and animations, they've done a great job making most weapons feel very unique. It's even more fun to play when you have so many varied weapons to choose from. I'm glad I finally have these weapons unlocked now. Of course, the best solution would be to add a proper unlock system than the current one, but oh well. I don't see the point in hiding all those weapons at the end. Why were all these awesome weapons hidden at the very end of the slot machine? They should have made a system where every fifth unlock or something is always a weapon, or at least make it actually random. And I finally unlocked the rifle SP which is basically a bolt action rifle. Buster grenade which feels like using a mini nuke. A rocket launcher which can fire 3 rockets before reloading. A gum grenade which is camoflauged and I can remote detonate and use as remote camera. ![]() and suddenly I'm getting a weapon unlock *every* time now.Īnd it's really really unique weapons too. Click to expand.It's especially awful now as I'm at the end of unlocking everything. ![]()
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